#include "settings.h"

int settings::MAX_EXPLOSION_PARTICLES =100;
 int settings::NUMBER_OF_BLOBS = 12;
 int settings::BLOB_SPAWN_INTERVAL = 5;
 int settings::BLOB_SPAWN_INTERVAL_INGAME =3;
 int settings::EXPLOSION_RADIUS = 150;

 int settings::BLOB_RADIUS_MIN =150;
 int settings::BLOB_RADIUS_MAX = 150;

 int settings::BLOB_TYPES = 2;


 //blov settings
 //Blob settings
 float  settings::TIME_BEFORE_EXPLOSION = 2.0f; //sec
 float  settings::TIME_TO_LIVE_AFTER_EXPLOSION = 3;

 float  settings::TIME_FADE_IN_SELECTION = 0.4f;
 float  settings::TIME_FADE_OUT_SELECTION = 0.4f;

 float  settings::EXPLOSION_PARTICLE_MOVE = 30.0f;

 int  settings::STRING_LINES = 5;
 int  settings::MAX_STRING_LINES = 3;
 float  settings::STRING_RADIUS = 190.0f;
 float  settings::TIME_EXPLOSION_DELAY = 0.3f;
 float  settings::EXPLOSION_ATTRACTION = 0.04f;
 float  settings::FRIEND_ATTRACTION_LOW = 0.12f;
 float  settings::FRIEND_ATTRACTION = 0.12f;
 int  settings::TIME_FADE_OUT = 1000;
 int  settings::INTERACT_DISTANCE = 160;


 //explosion
float   settings::TIME_TO_LIVE_WITH_EXPLOSION = 22.0f;
float   settings::TIME_TO_FADE_EXPLOSION = 18.0f;
float   settings::TIME_TO_GROW_EXPLOSION = 0.3f;
float   settings::TIME_TO_SHRINK_EXPLOSION = 2.0f;


//explosion particle
 float settings::TIME_TO_LIVE_AFTER_SPAWN = 10.0f; //sec
 float settings::TIME_TO_LIVE_AFTER_SPAWN_LOST =  3.0f; //sec
 float settings::PARTICLE_SPEED = 5; //sec
 float settings::PARTICLE_MAX_SPEED = 250.0f; //sec

settings::settings(void)
{
	//Load settings from file
}


settings::~settings(void)
{
}
